Forums - Anyone need help with Ironman... Show all 31 posts from this thread on one page Forums (http://www.shoryuken.com/forums/index.php) - Strategy & Tactics (http://www.shoryuken.com/forums/forumdisplay.php?forumid=10) -- Anyone need help with Ironman... (http://www.shoryuken.com/forums/showthread.php?threadid=18591) Posted by BrazilionBH on 05:14:2001 07:10 PM: Does anyone need anyhelp with him?i could help you people out with perfecting your IM skills... Posted by Gouken11 on 05:14:2001 10:48 PM: How do you start the infinite from launcher? Posted by Big Pete Roasa on 05:14:2001 10:52 PM: yeah this is gonna sound dumb, I can do the infi off the ground like in the Japanese vids and his big air combo but the only thing I can't do is end the infi with his proton cannon in the corner any sugestions Posted by Azazel973 on 05:14:2001 11:18 PM: hey i am able to do the ironman infinite from psylocke's AAA but i can only keep it going for 3 times. you have any tips? or do you think that my timing is just off. thanks. Posted by Big Pete Roasa on 05:14:2001 11:22 PM: Azazel973 it's just your timeing I had the same problem and with me I was leaving to much time in between the lp, and the lk Posted by Azazel973 on 05:14:2001 11:28 PM: ok thanks for the help... i gotta get this down Posted by BrazilionBH on 05:15:2001 02:12 AM: quote: Originally posted by Gouken11 How do you start the infinite from launcher? Well theres the japanese setup wich is D.shrt,D.strong then super jump jab airdash forward jab up and fierce.The way I used to doit from a regular aircombo is lift jump down fierce airdash down shrt forward up fierce...Those are only setups besides using a call in... Posted by BrazilionBH on 05:15:2001 02:16 AM: quote: Originally posted by Azazel973 hey i am able to do the ironman infinite from psylocke's AAA but i can only keep it going for 3 times. you have any tips? or do you think that my timing is just off. thanks. Sorry it took so long but the opponents character is probobly falling to fast and when that happens just change the buttons to shrt,strng,fwrd up and fierce... Posted by BrazilionBH on 05:15:2001 02:19 AM: quote: Originally posted by Big Pete Roasa yeah this is gonna sound dumb, I can do the infi off the ground like in the Japanese vids and his big air combo but the only thing I can't do is end the infi with his proton cannon in the corner any sugestions Hit the buttons really fast.Like when your usually doing it its kinda slow and has timing but when you want to link the super do it fast that leaves them closer to the ground and then land hit fierce super... Posted by BrazilionBH on 05:15:2001 02:50 AM: Any thing else?... Posted by TexMex on 05:15:2001 05:58 AM: whats the best way to play IM against cable? whats the most effective way to throw out the most smart bombs while in the air? who are some of IM's best teamates? (doesn't matter if they set up infinite...I'm trying to move away from playin infinite so much anyway) best way to play control IM? capt commando seems to really really REALLY mess up my IM bad whether I'm trying to rushdown or sj-ing in the air raining down bombs....whats the best way to take care of him? Posted by Genjix on 05:15:2001 07:33 AM: Iron Man questions Heya! I'm hoping you can help me out with a few problems I'm having getting IM's infinite off. I can usually get 2 or 3 reps in from using either Psylocke's anti-air assist or from jumping in with up and hard kick, but then I screw it up somehow. I'm positive that it's my timing, but I don't know where the problem is exactly. Usually I'll jump up after the 2nd or 3rd rep, and the character will be too close to the ground to get any more than a single jab in. After that I'm too high off the ground. Also: I can't even get 2 reps off once the character goes into the corner of the screen. As soon as he/she gets there, I'm screwed. I believe I'm doing the infinite correctly; if not, please correct me. Maybe there's an easier variation? I think this is the easiest it gets, but I don't know. Any tips you can offer would be greatly appreciated! Jump in with U.roundhouse (or Psylocke's AAA while close), land, U.jab, strong, short, U.fierce, land, repeat with U. jab, strong, and so on. - GenjiX "If it's stupid and it breathes, you have the right to kill it. Make use of your rights." Posted by silenttiger on 05:15:2001 02:15 PM: What other assists do you use to set up the infinite? I've used Wolverine AAA, Cyclops, Psylocke. I have a hard time getting the combo that starts the infinite during actual matches. Posted by BrazilionBH on 05:15:2001 06:57 PM: quote: Originally posted by TexMex whats the best way to play IM against cable? whats the most effective way to throw out the most smart bombs while in the air? who are some of IM's best teamates? (doesn't matter if they set up infinite...I'm trying to move away from playin infinite so much anyway) best way to play control IM? capt commando seems to really really REALLY mess up my IM bad whether I'm trying to rushdown or sj-ing in the air raining down bombs....whats the best way to take care of him? Probobly the best way to play against cable is to either you can run and throw sbombs wich isnt as affective as rushing him down.But you have to becareful when rushing because usually none plays cable with out a AA.So what I do is get close hit them low throw out an AA assist such as cyke wich is who I use then right as the AA stops hitiing them while their blocking they should still be crouch blocking so you just jump alittle of the ground and dash down shrt,frwrd and then land and either go into the infinite or whatever suits you.Some good assist for IM beside ones that set up the infinte are cyke,commando,and doom is alright just make sure you dont throw himout whenever only use him when up close or when you know you can cover yourself... Posted by BrazilionBH on 05:15:2001 07:02 PM: quote: Originally posted by silenttiger What other assists do you use to set up the infinite? I've used Wolverine AAA, Cyclops, Psylocke. I have a hard time getting the combo that starts the infinite during actual matches. You can use ken its the same way you doit as cyke,doom,but you are probobly better of just getting to know how to use his japanese setup(d.shrt,d.strng,super jumpjab airdash frwrd jap,up fierce)in a real match... Posted by BrazilionBH on 05:15:2001 07:07 PM: Re: Iron Man questions quote: Originally posted by Genjix Heya! I'm hoping you can help me out with a few problems I'm having getting IM's infinite off. I can usually get 2 or 3 reps in from using either Psylocke's anti-air assist or from jumping in with up and hard kick, but then I screw it up somehow. I'm positive that it's my timing, but I don't know where the problem is exactly. Usually I'll jump up after the 2nd or 3rd rep, and the character will be too close to the ground to get any more than a single jab in. After that I'm too high off the ground. Also: I can't even get 2 reps off once the character goes into the corner of the screen. As soon as he/she gets there, I'm screwed. I believe I'm doing the infinite correctly; if not, please correct me. Maybe there's an easier variation? I think this is the easiest it gets, but I don't know. Any tips you can offer would be greatly appreciated! Jump in with U.roundhouse (or Psylocke's AAA while close), land, U.jab, strong, short, U.fierce, land, repeat with U. jab, strong, and so on. - GenjiX "If it's stupid and it breathes, you have the right to kill it. Make use of your rights." When the oppenent gets to close to the ground just change the buttons from jb,strng,frwrd,upfierce to shrt,strng,frwrd upfierce and that will get them higher in the air.When the character gets in the corner just jump straight up not foward and also as the opponont gets in the corner they seem to fall faster wich is kinda good because its easier to gointo his super by landing hitting standing fierce then proron cannon...I hope I answerd your question... Posted by BrazilionBH on 05:15:2001 08:36 PM: Is that it?... Posted by RiX !z Do[]De on 05:16:2001 06:39 AM: I'm having trouble with some air combos with him.. i usually miss a hit or they block the unibeam.. what are some easy, yet effective air combos.. and longer combos using his flight and airdash? Posted by captainsaveahoe on 05:16:2001 07:02 AM: I need help, ok i can do IM infinite of most assists or with a up Hk, what i cant do is the infinite of his d, short, d, strong. As soon as his strong connects i cant super jump fast enough to connect his jab, by the time i jump they are already on the ground. what to do what to do, is it my timming? is it me?what is it. Posted by TexMex on 05:17:2001 01:43 AM: you have to cancel into super jump while the crouching strong is connecting. c.jp, c.sp XX sj, sj.jp, ad f, ad.jp, ad.fp(up), land, go into infinite I think thats how it works. But then again, I can't do that Posted by BrazilionBH on 05:17:2001 02:07 AM: quote: Originally posted by RiX !z Do[]De I'm having trouble with some air combos with him.. i usually miss a hit or they block the unibeam.. what are some easy, yet effective air combos.. and longer combos using his flight and airdash? His most damaging air combo that takes away 73 point of damage is lift up fierce,up roundhouse dash up up fierce up roundhouse flight up fierce fierce unibeam...The flashy one that does not so much damage is lift jab,shrt,strng,up fierce dash up jab, up fierce flight shrt,strong,up fierce,fierce unibeam... Posted by BrazilionBH on 05:17:2001 02:09 AM: quote: Originally posted by TexMex you have to cancel into super jump while the crouching strong is connecting. c.jp, c.sp XX sj, sj.jp, ad f, ad.jp, ad.fp(up), land, go into infinite I think thats how it works. But then again, I can't do that Yep thats how it goes... Posted by TexMex on 05:17:2001 03:52 AM: hey braz, I'm gonna take a shot in the dark here but I'm guessin your main team is IM/BH/CYC right? Do you play major rush down with them? I know you can play pretty wicked rush down with BH and CYC but how do you use CYC w/ IM? When you connect his counter do you go for the infinite set up (how do you do that btw) or do you sj and do air combo..or do you dash forward then sj like a magneto or storm player would (although I doutbt you could do that cause IM just isn't that fast). also what way do you find the easiest to do his Proton cannon off of infnite? I've been moving away from infinite lately to get more of a control IM going but can still benefit greatly from this. How do you play your team against cable b/c cable gives me such a hard time. I've been working with Doom/IM/BH lately because I like the control factor. I used to play IM/Cable/PSy when I played more of a rushdown/infinite IM but that didnt seem to work very well seeing as how I lacked a good AAA like BH or capcom to bring those doom and storm players down. When you find yourself behind an opponent or just open to do anythign you want to them do you launch into AC or do you do 2 crouching punches into his cannon? lets say they have about full life and you're IM is in no immediate danger of dieing. so you benefit nothing from switching out and don't have enough meter to DHC and kill them. Posted by RiX !z Do[]De on 05:17:2001 05:58 AM: Thanks for the help.. I finally got the cancelling into superjump part down.. now i'm having trouble with the rest... right after i do the super jump, he seems to shoot a unibeam.. is there any tips or techniques i can uses for executing this infinite... or do i jump have to perform it very very fast? thanks for the help Posted by Kuroi Kaze on 05:17:2001 07:10 AM: Help?? I can do a lot of complicated things in MVC2 but the IM Infinite seems to escape my grasp, partly due to the a lack of a good description of its execution. I'm basically asking for a step by step guide to pulling this monster off, I'm not a big IM player but I don't want there to be anything I can't do. Posted by Pitt on 05:17:2001 05:01 PM: Would you mind telling me how to do the air combo with the air dash then the flying? Any help would be appreciated. Posted by Pitt on 05:17:2001 05:12 PM: Let me just clarify. You stated earlier: His most damaging air combo that takes away 73 point of damage is lift up fierce,up roundhouse dash up up fierce up roundhouse flight up fierce fierce unibeam...The flashy one that does not so much damage is lift jab,shrt,strng,up fierce dash up jab, up fierce flight shrt,strong,up fierce,fierce unibeam... On the first one, you launch and then just do up+fp, up+rk to dash, etc. and end with fierce unibeam? Why would that do more damage than doing the lp, lk, mp, mk, u+fp, u+fk then the rest? Is it because of the combo counter? Also, can you really hit the fierce unibeam off of the u+fp? I thought it was too slow. Again, thanks in advance. Posted by magneto_x on 05:17:2001 06:59 PM: i could never need help with iron-man Posted by magneto_x on 05:17:2001 07:02 PM: i could never need help with iron-man Posted by BrazilionBH on 05:17:2001 08:31 PM: quote: Originally posted by Pitt Let me just clarify. You stated earlier: His most damaging air combo that takes away 73 point of damage is lift up fierce,up roundhouse dash up up fierce up roundhouse flight up fierce fierce unibeam...The flashy one that does not so much damage is lift jab,shrt,strng,up fierce dash up jab, up fierce flight shrt,strong,up fierce,fierce unibeam... On the first one, you launch and then just do up+fp, up+rk to dash, etc. and end with fierce unibeam? Why would that do more damage than doing the lp, lk, mp, mk, u+fp, u+fk then the rest? Is it because of the combo counter? Also, can you really hit the fierce unibeam off of the u+fp? I thought it was too slow. Again, thanks in advance. Yep thats what I sed... Posted by BrazilionBH on 05:18:2001 12:41 AM: Is that it... All times are GMT. The time now is 01:12 AM. Show all 31 posts from this thread on one page Powered by: vBulletin Version 2.2.4 Copyright © Jelsoft Enterprises Limited 2000, 2001.